Magic Dashboard

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.

Vivid Meadow

Vivid Meadow enters the battlefield tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Vivid Crag

Vivid Crag enters the battlefield tapped with two charge counters on it.
{T}: Add {R}.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.

Underground River

{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.

Tranquil Thicket

Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)

Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Temple of the False God

{T}: Add {C}{C}. Activate this ability only if you control five or more lands.

Temple of the False God

{T}: Add {C}{C}. Activate this ability only if you control five or more lands.

Svogthos, the Restless Tomb

{T}: Add {C}.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with “This creature’s power and toughness are each equal to the number of creature cards in your graveyard.” It’s still a land.

Sungrass Prairie

{1}, {T}: Add {G}{W}.

Smoldering Crater

Smoldering Crater enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)

Simic Growth Chamber

Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner’s hand.
{T}: Add {G}{U}.

Secluded Steppe

Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)

Seaside Citadel

Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.

Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.

Rupture Spire

Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.

Reliquary Tower

You have no maximum hand size.
{T}: Add {C}.

Phyrexia’s Core

{T}: Add {C}.
{1}, {T}, Sacrifice an artifact: You gain 1 life.

Opulent Palace

Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.

Opal Palace

{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.

Murmuring Bosk

({T}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don’t, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.

Lonely Sandbar

Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)

Jwar Isle Refuge

Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.

Great Furnace

{T}: Add {R}.

Golgari Rot Farm

Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner’s hand.
{T}: Add {B}{G}.

Ghost Quarter

{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Forgotten Cave

Forgotten Cave enters the battlefield tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)

Flamekin Village

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don’t, Flamekin Village enters the battlefield tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn.

Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Drifting Meadow

Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)

Dreadship Reef

{T}: Add {C}.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.

Dormant Volcano

Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner’s hand.
{T}: Add {C}{R}.

Dimir Aqueduct

Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
{T}: Add {U}{B}.

Darkwater Catacombs

{1}, {T}: Add {U}{B}.

Darksteel Citadel

Indestructible
{T}: Add {C}.

Command Tower

{T}: Add one mana of any color in your commander’s color identity.

Buried Ruin

{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Boros Guildgate

Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.

Boros Garrison

Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner’s hand.
{T}: Add {R}{W}.

Blasted Landscape

{T}: Add {C}.
Cycling {2} ({2}, Discard this card: Draw a card.)

Barren Moor

Barren Moor enters the battlefield tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)

Azorius Chancery

Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner’s hand.
{T}: Add {W}{U}.

Ash Barrens

{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.)

Arcane Sanctum

Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.

Arcane Lighthouse

{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.

Ancient Amphitheater

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don’t, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W}.

Wurmcoil Engine

Deathtouch, lifelink
When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.

Worn Powerstone

Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C}.

Wayfarer’s Bauble

{2}, {T}, Sacrifice Wayfarer’s Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Urza’s Incubator

As Urza’s Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost {2} less to cast.

Unstable Obelisk

{T}: Add {C}.
{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Triskelavus

Flying
Triskelavus enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has “Sacrifice this creature: This creature deals 1 damage to any target.”

Trading Post

{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.

Thought Vessel

You have no maximum hand size.
{T}: Add {C}.

Swiftfoot Boots

Equipped creature has hexproof and haste.
Equip {1}

Steel Hellkite

Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Staff of Nin

At the beginning of your upkeep, draw a card.
{T}: Staff of Nin deals 1 damage to any target.

Spine of Ish Sah

When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner’s hand.

Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.

Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.

Sol Ring

{T}: Add {C}{C}.

Simic Signet

{1}, {T}: Add {G}{U}.

Simic Signet

{1}, {T}: Add {G}{U}.

Seer’s Sundial

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.

Sandstone Oracle

Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Ruby Medallion

Red spells you cast cost {1} less to cast.

Pristine Talisman

{T}: Add {C}. You gain 1 life.

Pilgrim’s Eye

Flying
When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Pentavus

Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

Panic Spellbomb

{T}, Sacrifice Panic Spellbomb: Target creature can’t block this turn.
When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.

Palladium Myr

{T}: Add {C}{C}.

Orzhov Signet

{1}, {T}: Add {W}{B}.

Oblivion Stone

{4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Myr Sire

When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.

Myr Retriever

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Myr Battlesphere

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it’s attacking.

Mycosynth Wellspring

When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Mind Stone

{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.

Loxodon Warhammer

Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}

Loreseeker’s Stone

{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.

Liquimetal Coating

{T}: Target permanent becomes an artifact in addition to its other types until end of turn.

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip {0}

Junk Diver

Flying
When Junk Diver dies, return another target artifact card from your graveyard to your hand.

Jalum Tome

{2}, {T}: Draw a card, then discard a card.

Ichor Wellspring

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

Golgari Signet

{1}, {T}: Add {B}{G}.

Golgari Signet

{1}, {T}: Add {B}{G}.

Fire Diamond

Fire Diamond enters the battlefield tapped.
{T}: Add {R}.

Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.

Epochrasite

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn’t cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)

Dreamstone Hedron

{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

Dimir Signet

{1}, {T}: Add {U}{B}.

Darksteel Ingot

Indestructible
{T}: Add one mana of any color.

Crystalline Crawler

Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.
{T}: Put a +1/+1 counter on Crystalline Crawler.

Commander’s Sphere

{T}: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.

Coldsteel Heart

Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.

Cauldron of Souls

{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Cathodion

When Cathodion dies, add {C}{C}{C}.

Caged Sun

As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Bottle Gnomes

Sacrifice Bottle Gnomes: You gain 3 life.

Boros Signet

{1}, {T}: Add {R}{W}.

Boros Cluestone

{T}: Add {R} or {W}.
{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.

Blade of Selves

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that’s a copy of that creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip {4}

Basalt Monolith

Basalt Monolith doesn’t untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.

Astral Cornucopia

Astral Cornucopia enters the battlefield with X charge counters on it.
{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.

Wrexial, the Risen Deep

Islandwalk, swampwalk (This creature can’t be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player’s graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.

Vulturous Zombie

Flying
Whenever a card is put into an opponent’s graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

Vorel of the Hull Clade

{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.

Szadek, Lord of Secrets

Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of their library into their graveyard.

Sylvan Reclamation

Exile up to two target artifacts and/or enchantments.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Spitting Image

Create a token that’s a copy of target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Skullbriar, the Walking Grave

Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player’s hand or library.

Putrefy

Destroy target artifact or creature. It can’t be regenerated.

Mortify

Destroy target creature or enchantment.

Mirrorweave

Each other creature becomes a copy of target nonlegendary creature until end of turn.

Migratory Route

Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Merciless Eviction

Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.

Master Biomancer

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer’s power and as a Mutant in addition to its other types.

Juniper Order Ranger

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

Ghave, Guru of Spores

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.

Fathom Mage

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

Enduring Scalelord

Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Duneblast

Choose up to one creature. Destroy the rest.

Desecrator Hag

When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Corpsejack Menace

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Bred for the Hunt

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Ancient Excavation

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Yavimaya Elder

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
{2}, Sacrifice Yavimaya Elder: Draw a card.

Vow of Wildness

Enchant creature
Enchanted creature gets +3/+3, has trample, and can’t attack you or a planeswalker you control.

Tuskguard Captain

Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.

Troll Ascetic

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
{1}{G}: Regenerate Troll Ascetic.

Tribute to the Wild

Each opponent sacrifices an artifact or enchantment.

Solidarity of Heroes

Strive — This spell costs {1}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Relic Crush

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

Lhurgoyf

Lhurgoyf’s power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

Kalonian Hydra

Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Cultivate

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Champion of Lambholt

Creatures with power less than Champion of Lambholt’s power can’t block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Brawn

Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Acidic Slime

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Word of Seizing

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Whipflare

Whipflare deals 2 damage to each nonartifact creature.

Warstorm Surge

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Warmonger Hellkite

Flying
All creatures attack each combat if able.
{1}{R}: Attacking creatures get +1/+0 until end of turn.

Warchief Giant

Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Volcanic Offering

Destroy target nonbasic land you don’t control and target nonbasic land of an opponent’s choice you don’t control.
Volcanic Offering deals 7 damage to target creature you don’t control and 7 damage to target creature of an opponent’s choice you don’t control.

Tyrant’s Familiar

Flying, haste
Lieutenant — As long as you control your commander, Tyrant’s Familiar gets +2/+2 and has “Whenever Tyrant’s Familiar attacks, it deals 7 damage to target creature defending player controls.”

Tuktuk the Explorer

Haste
When Tuktuk the Explorer dies, create a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned.

Thundercloud Shaman

When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.

Taurean Mauler

Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

Sunrise Sovereign

Other Giant creatures you control get +2/+2 and have trample.

Stoneshock Giant

{6}{R}{R}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can’t block this turn.

Stinkdrinker Daredevil

Giant spells you cast cost {2} less to cast.

Starstorm

Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)

Spitebellows

When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Scrap Mastery

Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.

Rite of the Raging Storm

Creatures named Lightning Rager can’t attack you or planeswalkers you control.
At the beginning of each player’s upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and “At the beginning of the end step, sacrifice this creature.”

Meteor Blast

Meteor Blast deals 4 damage to each of X targets.

Magus of the Wheel

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

Magmaquake

Magmaquake deals X damage to each creature without flying and each planeswalker.

Magma Giant

When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.

Ingot Chewer

When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Inferno Titan

{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

Incite Rebellion

For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.

Impact Resonance

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Hunted Dragon

Flying, haste
When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.

Hostility

Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner’s library.

Hoard-Smelter Dragon

Flying
{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact’s converted mana cost.

Hammerfist Giant

{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.

Hammerfist Giant

{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.

Goblin Welder

{T}: Choose target artifact a player controls and target artifact card in that player’s graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Hamletback Goliath

Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature’s power.

Fumiko the Lowblood

Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.

Flametongue Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

Fiery Confluence

Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.

Fall of the Hammer

Target creature you control deals damage equal to its power to another target creature.

Faithless Looting

Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Earthquake

Earthquake deals X damage to each creature without flying and each player.

Dualcaster Mage

Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Dream Pillager

Flying
Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards from among those exiled cards.

Disaster Radius

As an additional cost to cast this spell, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card’s converted mana cost.

Desolation Giant

Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

Curse of the Nightly Hunt

Enchant player
Creatures enchanted player controls attack each combat if able.

Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.

Breath of Darigaaz

Kicker {2} (You may pay an additional {2} as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Borderland Behemoth

Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.

Bogardan Hellkite

Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.

Bitter Feud

As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

Beetleback Chief

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Vow of Malice

Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can’t attack you or a planeswalker you control. (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Unnerve

Each opponent discards two cards.

Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Syphon Flesh

Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.

Stitch Together

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Sign in Blood

Target player draws two cards and loses 2 life.

Shared Trauma

Join forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of their library into their graveyard, where X is the total amount of mana paid this way.

Sewer Nemesis

As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis’s power and toughness are each equal to the number of cards in the chosen player’s graveyard.
Whenever the chosen player casts a spell, that player puts the top card of their library into their graveyard.

Scythe Specter

Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.

Rise from the Grave

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Patron of the Nezumi

Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent’s graveyard, that player loses 1 life.

Nezumi Graverobber

{1}{B}: Exile target card from an opponent’s graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.

Nighteyes the Desecrator

{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.

Necroplasm

At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mortivore

Mortivore’s power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.

Living Death

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Languish

All creatures get -4/-4 until end of turn.

Gravedigger

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Grave Pact

Whenever a creature you control dies, each other player sacrifices a creature.

Fleshbag Marauder

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Festercreep

Festercreep enters the battlefield with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Extractor Demon

Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Dark Hatchling

Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can’t be regenerated.

Butcher of Malakir

Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

Buried Alive

Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.

Bane of the Living

Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Avatar of Woe

If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target creature. It can’t be regenerated.

Wonder

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Vow of Flight

Enchant creature
Enchanted creature gets +2/+2, has flying, and can’t attack you or a planeswalker you control.

Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.

Thrummingbird

Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Tezzeret’s Gambit

({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Spell Crumple

Counter target spell. If that spell is countered this way, put it on the bottom of its owner’s library instead of into that player’s graveyard. Put Spell Crumple on the bottom of its owner’s library.

Slipstream Eel

Slipstream Eel can’t attack unless defending player controls an Island.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Riddlekeeper

Whenever a creature attacks you or a planeswalker you control, that creature’s controller puts the top two cards of their library into their graveyard.

Mulldrifter

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Minds Aglow

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Memory Erosion

Whenever an opponent casts a spell, that player puts the top two cards of their library into their graveyard.

Manifold Insights

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Grip of Phyresis

Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it.

Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Dreamborn Muse

At the beginning of each player’s upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of cards in their hand.

Disdainful Stroke

Counter target spell with converted mana cost 4 or greater.

Deepglow Skate

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Victory’s Herald

Flying
Whenever Victory’s Herald attacks, attacking creatures gain flying and lifelink until end of turn.

Sun Titan

Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

Sublime Exhalation

Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy all creatures.

Reveillark

Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Orzhov Advokist

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can’t attack you or a planeswalker you control until your next turn.

Orim’s Thunder

Kicker {R} (You may pay an additional {R} as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent’s converted mana cost to target creature.

Oreskos Explorer

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.

Kalemne’s Captain

Vigilance
{5}{W}{W}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Kalemne’s Captain becomes monstrous, exile all artifacts and enchantments.

Jareth, Leonine Titan

Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.

Herald of the Host

Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Faith’s Fetters

Enchant permanent
When Faith’s Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities.

Elite Scaleguard

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Duelist’s Heritage

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Dawnglare Invoker

Flying
{8}: Tap all creatures target player controls.

Dawnbreak Reclaimer

Flying
At the beginning of your end step, choose a creature card in an opponent’s graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners’ control.

Custodi Soulbinders

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

Crib Swap

Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Citadel Siege

As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent’s turn, tap target creature that player controls.

Cathars’ Crusade

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Brave the Sands

Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.

Banishing Light

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner’s control.)

Arbiter of Knollridge

Vigilance
When Arbiter of Knollridge enters the battlefield, each player’s life total becomes the highest life total among all players.

Angel of Serenity

Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands.

Abzan Falconer

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.

Artisan of Kozilek

When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Reyhan, Last of the Abzan

Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)

Ishai, Ojutai Dragonspeaker

Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)

Ikra Shidiqi, the Usurper

Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature’s toughness.
Partner (You can have two commanders if both have partner.)

Atraxa, Praetors’ Voice

Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Gisela, Blade of Goldnight

Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Anya, Merciless Angel

Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent’s life total is less than half their starting life total, Anya has indestructible.

Kalemne, Disciple of Iroas

Double strike, vigilance
Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter.
Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.

Feldon of the Third Path

{2}{R}, {T}: Create a token that’s a copy of target creature card in your graveyard, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

Bosh, Iron Golem

Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact’s converted mana cost to any target.

Daretti, Scrap Savant

+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.”
Daretti, Scrap Savant can be your commander.

Vorosh, the Hunter

Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.

Damia, Sage of Stone

Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

The Mimeoplasm

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.